![]() If you want definitive proof my settings help with performance headroom before and after my settings, try looking at the performance headroom widget on a game that strains your PC. These settings helped a lot on monza short, 30 something performance headroom for most of the track, but on highlands long it was still pretty low performance headroom, so I also turned down the video settings to lowest and that brought up my performance headroom back to 30 something. ![]() Increasing it to 3 means the CPU will buffer some additional frames ready but it may cause higher latency/ lag/ input delay and even mess up re-projection. Note that there is a trade off here between frames and latency with this setting. I tested these settings by opening Monza short on Asseto Corsa, and using the oculus tray tool, and running 2 laps while watching the oculus tray tool' performance headroom widget. Virtual Reality pre-rendered frames The one setting that often gets talked about is Virtual Reality pre-rendered frames and setting that to 3. ![]() My pC specs are a dell 8700, a intel i5 4460, 8GB ram, ssd hard drive, and a Nvidia gtx 1060 6GB, win 10 64. So I just turned it off when I play the rift, simple.ĭoes "anti-aliasing and ambient occlusion" slow down the PC some? What do you think? I don't have any exclusions for the avg antivirus, I just turned it off because I realized it's probably running something on the games or sw the rift is using and that's slowing me down.
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